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Sandfall Interactive encouraged stupid ideas for Clair Obscur: Expedition 33. That's how we got some of the game's most ...
Clair Obscur: Expedition 33 is shaping up to be a GOTY title. Behind its development is a passionate team that shaped it by setting aside multiple taboos and conventions during the creative process.
Expedition 33 CEO and creative director Guillaume Broche explains why he didn't want the critically acclaimed RPG to have a ...
Expedition 33” is a surprise hit made by a small team that’s being celebrated by even the president of France. Its creators ...
Clair Obscur: Expedition 33 feels like a love letter to JRPGs—and that's because it pretty much is. Director Guillaume Broche ...
The mysterious white-haired man who massacred much of Expedition 33 earlier in the story appears after an intense boss fight.
Clair Obscur: Expedition 33 director Guillaume Broche has said a Switch 2 version of the game "could be interesting", though ...
Expedition 33, about an attempt to free a Paris-like city from a disturbing ritual, has challenging turn-based combat and an ...
Sandfall CEO Guillaume Broche stated that the success of the game has opened up many opportunities, including a potential ...
Clair Obscur: Expedition 33 has a distinctive French style from its Montpellier-based developer Sandfall Interactive, but originally it was very different.
If only every random scroll through Reddit was as productive as the one that changed Clair Obscur: Expedition 33 lead writer Jennifer Svedberg-Yen’s entire life.
Billboard updated its charts for the week, and the Clair Obscur: Expedition 33 game soundtrack hit the number one spots in ...