A "Simon Says"-style memory game built on a bare ATmega328P microcontroller. The game flashes a growing sequence of coloured LEDs with matching tones, and the player repeats it on four push buttons. A ...
The engine has no framebuffer at all. Instead of drawing a picture in memory and sending it out, the Uno works out every line ...
A new game engine developed by Scott Porter allows the classic ’80s game Manic Miner, originally for Sinclair ZX Spectrum computers, to be played on an Arduino UNO. This engine is distinct from ...
Making retro video games on today’s micro controllers brings many challenges, especially when using only the micro controller itself to handle the entire experience. Complex graphics, sound, game ...