Do you provide default values for one or more arguments, or add overloads of the function that take fewer arguments? This is a design decision every C++ developer faces at some point. There are more ...
I'm trying to write a fairly simple simulation for resource modeling in C++. I'm modeling both servers and applications as their own objects. I'd like to use an STL vector for storing server objects, ...
Operator overloading or ad-hoc polymorphism lets you work with user defined types much the same way you work with fundamental data types Polymorphism is one of the basic principles of OOP (Object ...