At least, that's what the folks at Bethesda must've thought when they decided to begin almost every The Elder Scrolls game in ...
Rob is Lead Features Editor at DualShockers, and has been playing games since hijacking his sister's NES in the early 90s. Instead of outgrowing them, decided to make a life out of ranting about them.
The Elder Scrolls II: Daggerfall, a major accomplishment by most standards, proved several things. Firstly, it proved that The Elder Scrolls: Arena wasn’t a fluke and that Bethesda had the chops to ...
Rob is Lead Features Editor at DualShockers, and has been playing games since hijacking his sister's NES in the early 90s. Instead of outgrowing them, decided to make a life out of ranting about them.
Starting with a secret copy of Warcraft II on his parent’s Windows 95, Ben has developed a lifelong obsession with video games. Drawn to darker and more horrifying games, he enjoys diving into the ...
Since 2014, Gavin Clayton has been remaking The Elder Scrolls II: Daggerfall in Unity, making the incredibly ambitious RPG a bit more palatable—and moddable—for modern sensibilities. It's more of a ...
The Wayward Realms is quite the concept for an RPG. Pages of pre-written lore underpin a procedurally generated world with no main quest, where a blend of handcrafted experiences and random encounters ...
Bethesda Softworks is a game company that surely needs no introduction. As the developers of the beloved Elder Scrolls games and more recent titles in the Fallout series, they're known globally for ...
For many Elder Scrolls fans, the series essentially begins with Morrowind. But there are two massive, sprawling procedural worlds that preceded it, and Daggerfall in particular introduced of Tamriel's ...
Playing old-school PC games on new-age systems can be a pain. Games are often incompatible, or some like The Elder Scrolls II: Daggerfall are so archaic that they need some updates before they're ...
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