Game development in 5is more demanding than ever, with players expecting hyper-detailed characters, lifelike environments, and cinematic cutscenes, pushing studios to balance artistic ambition with ...
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the 3D world after the vertex processing has done and the scene has been rasterized. Texturing is one ...
Haptic rendering and texture modeling constitute a rapidly evolving field that bridges human–computer interaction and tactile simulation. At its core, haptic rendering entails the simulation of ...
Over the past few years, there’s been a lot of discussion about the convergence of video games and visual effects. Both mediums tend to rely on the same – or similar – tools these days to generate cg ...