In An Approximation to the Aliasing Effect, Part 1: The Origin I revisited some basic concepts about the aliasing effect, though I did it from a more visual than theoretical perspective. This second ...
Suppose you take a few measurements of a time-varying signal. Let’s say for concreteness that you have a microcontroller that reads some voltage 100 times per second. Collecting a bunch of data points ...
Anti-aliasing is one of the most important graphics settings you’ll find in a PC game. It’s been around for decades in various different forms, and even today, you’ll still find multiple different ...