Quantum computers, which process information leveraging quantum mechanical effects, have the potential to outperform classical computers in some optimization and computational tasks. In addition, they ...
Procedural generation is a big part of game design these days. Usually you generate your map, and [Fractal Philosophy] has decided to go one step further: using a procedurally-generated world from an ...
A new technical paper titled “OmniSim: Simulating Hardware with C Speed and RTL Accuracy for High-Level Synthesis Designs” was published by researchers at Georgia Institute of Technology. “High-Level ...
One of the good things about simulating circuits is that you can easily change component values trivially. In the real world, you might use a potentiometer or a pot to provide an adjustable value.