Different tasks in an embedded system typically must share the same hardware and software resources or may rely on each other in order to function correctly. For these reasons, embedded OSs provide ...
The next step in the system level of the design described in Part 1, Part 2, Part 3 and Part 4 of this series is to map out the communications between the various tasks and peripherals in the system.
Imagine a world without a global notion of time. Now try to find out the flight direction of an airplane with the following information: There's an e-mail from Alice that she saw the plane about two ...
The problem with desynchronizing your code by moving parts of it into different tasks is that many of the resources your software wants to use—certain hardware, data structures in memory, files—can’t ...
The past decade has seen a shift from large, pc board-based systems in which computing is done in one location to an environment of many distributed small-footprint systems and subsystems, each of ...