On GeForce4 Ti, anti aliasing is done using multisampling. The card checks polygon edges to see if the pixels are covered by other polygons. By only testing polygon edges it only does edge aliasing in ...
The basic specs give you an initial theoretical performance picture, with NV40's improvements over NV3x quite clear. 16 basic pixel pipelines, 6 'fixed' vertex shader units, twice the shader ...
NVIDIA GPUs are like gold for gamers, however, not all of them offer top-of-the-line performance, and even if you have the flagship GPU, by optimizing it, you can improve its performance. By tweaking ...
Editor’s Note: This is a legacy article, originally published in April 2003. While pricing and availability details may be outdated, the test results and analysis remain accurate and relevant. WHEN ...
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