More than five years after Doom Eternal, we’re once again ready to rip and tear through demons in Doom: The Dark Ages.
What's more, Doom: The Dark Ages sees the return of the controversial Sprint mechanic for the first time since 2004, and this time, it sounds good. Both the world and the enemies look massive ...
The first official trailer sets up Doom: The Dark ... time around instead of relegating it to codex entries, though they still exist for deeper lore. When it comes to gameplay, Doom: The Dark Ages ...
Five years removed from the lightning-quick pace of Doom Eternal, The Dark Ages draws near as id Software throws us back in ...
I recently had the privilege of going hands-on with a pre-launch build of DOOM: The Dark Ages, which is somehow even more ...
Doom: The Dark Ages is similar to the last two titles id Software has released: the 2016 reboot and 2020’s Doom: Eternal, but ...
The Dark Ages' Hugo Martin talks revisiting the 1993 Doom, and how it inspired the team to evolve this time around ...
Instead Doom: The Dark Ages is flatly colored ... means of killing boils down to timed deflections to slow down time and pummel enemies into submission after they’ve been staggered with finishers.
Another highlight from my time with the game that I’m excited to get back to is the bleak and grimy setting and environmental design. Taking place in the Doom universe’s dark ages (not ours ...
There was no preamble or easing players into the action – the soundtrack kicked in, and it was time to go. For Doom: The Dark Ages, developer id Software is turning the clock back, diving deeper ...
Doom: The Dark Ages looks like a game that wants to have ... which is capable of clearing out multiple foes at a time. The Slayer also apparently has a little Captain America DNA in him, because ...