Some ground rules: Cut off is unequivocally games launched in 2020 on a VR platform. Furthermore, some previous year games rebuilt for the Quest or Quest 2 count in that 2020 lineup in the same way we ...
Virtual reality gained impressive ground in 2020, a recent PwC study finds. Global VR content revenues reportedly increased by around 30% year-over-year, beating out film, traditional video games, and ...
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