Virtual reality gained impressive ground in 2020, a recent PwC study finds. Global VR content revenues reportedly increased by around 30% year-over-year, beating out film, traditional video games, and ...
Valve today shared a handful of new stats revealing the growth of VR on Steam over the course of 2020. In an 2020 year-in-review recap of Steam, Valve took note of SteamVR’s growth over the last year.