LONDON--(BUSINESS WIRE)--Technavio analysts forecast the global gamification market in the corporate training sector to register a CAGR of close to 10% during the period 2018-2022, according to their ...
Gamification in education enhances learner engagement by integrating game elements into the learning process. This concept has gained traction in various fields, including virtual reality application ...
Gamification is an impactful way to train. It is more enjoyable, with better retention of information and greater adoption of the training, a win for everyone. Leveraging the power of gamification, ...
In training circles there is a lot of buzz about gamification. Gamification is taking something that isn’t typically a game – for instance, safe driving techniques – and adding an element of ...
Reflect on the last time that you played a game. For some of you, it might have been in the late 1980s as you tackled the challenges of Super Mario Bros. You ran left to right in a two-dimensional ...
Most manufacturers are now looking at a workforce that is 35% Millennials—the generation born between 1981 and 1996. According to Pew Research Center, Millennials became the largest generational group ...
The way we consume film and television is changing significantly. Gamification and interactive experiences are gaining ground ...