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Metaplay now brings studio-grade backend for Unity games to everyone — local dev for free, scalable deployment under ...
For smaller indie developers who use Unity Personal/Unity Plus, they'll have to pay Unity $0.20 per install once their game passes $200,000 in revenue over the last 12 months and 200,000 life-to ...
It is particularly harsh for smaller developers using Unity Personal, as they will be $0.20 per install if their game makes over $200,000 within 12 months and gets over 200,000 lifetime game installs.
Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user ...
Unity is a game engine that can do a little of everything but specializes in mobile game development. It's a great entrance point for beginners working on mobile and VR, although they'll need some ...
A new Unity Runtime Fee could spell disaster for indie developers using the popular game engine.
Game engine Unity has announced it will begin charging developers a fee every time someone installs their game. Devs are furious.
Developing a mobile game? Optimizing your title to run on Arm CPUs and GPUs using Unity is a reliable path to success.
Unity's website states that developers using Unity won't be charged an install fee until their game makes at least $200,000 in revenue and surpasses 200,000 installations.
Unity has announced that its CEO, John Riccitiello, will retire effective immediately. Riccitiello became the face of Unity’s recent pricing issues, with many developers calling for his firing.
Unity’s new “per-install” pricing enrages the game development community Fees of up to $0.20 per install threaten to upend large chunks of the industry.
Unity’s engine is one of a handful of software development tool sets in the video game industry. Developers can use the tools to create 3-D character models that can run, jump and shoot enemies ...