Jake brings two decades of experience with him, having covered major industry events, breaking news, one-on-one interviews, and more. When he's not playing World of Warcraft, he's usually on the hunt ...
Mouse acceleration is really bad for shooters, and Marvel Rivals is no exception. Despite this, mouse acceleration is turned on by default in the game, and there is no option to turn it off. So, here ...
There are several tools and utilities available for managing the acceleration curve in OS X, which can help you customize how your mouse behaves globally as well as for specific applications. Topher, ...
The acceleration setting makes your mouse move faster as you're moving the device at a certain speed. If you want to move the mouse precisely between two points on the screen, you need to turn off ...
I would leave it without acceleration. Technically, mice shouldn't have acceleration patterns, as zero-order input devices work better than first-order devices. It's one of the worst usability ...
The PC version of Atomic Heart, like many PC games, features mouse acceleration. In other games, it’s been the subject of much debate. Some FPS players love the feature, while others really don’t. But ...
Ever since Riot launched Valorant, many third-party tools have surfaced on the internet to make players’ lives much easier. One such third-party tool, in particular, is the Valorant Raw Accel which ...
Eidos Montreal is tracking a number of reported issues with the PC version of Deus Ex: Mankind. The PC version of Deus Ex: Mankind went live on Steam some 16 hours ago for players all across the world ...
Having a mouse with the proper speed is important because a slow one takes longer for the cursor to get to the right spot, while a one that is too fast may zoom past it, and you may click on the wrong ...
Marvel Rivals is a generally excellent third-person shooter competitive title on PC, but there are some awkward parts of it. If you happen to use a keyboard and mouse for your input method, you may ...
Can the brain adapt to mouse acceleration? Sure. Is it as easy as adapting to 1:1 control input? Not a chance. Click to expand... I could believe that. On the other hand, it does not follow that ...