Microsoft has announced DirectX Raytracing 1.2, a graphics technology that could drastically improve ray tracing performance ...
Microsoft's GDC presentation this week offered a glimpse into the future of DirectX ray tracing support. The company claims ...
Microsoft announced DirectX Raytracing (DXR) 1.2, which will bring massive 2X and 2.3X improvements to ray-tracing performance.
Microsoft's DirectX Raytracing (DXR) 1.2 brings major performance boosts with Shader Execution Reordering (SER) and Opacity Micromaps (OMMs).
Additionally, Microsoft calls out shader execution reordering with a 2x performance uplfit "in some scenarios," which it ...
Microsoft shared new details about DirectX Raytracing 1.2, bringing a set of technical upgrades aimed at making real-time ray ...
DXR 1.2 will be released for developers, standardizing new functions for more speed at two stages in the graphics pipeline.
Microsoft has unveiled DirectX Raytracing 1.2 (DXR 1.2) at GDC 2025, introducing two major innovations designed to address ...
Microsoft says DXR 1.2 offers up to a 2.3x performance boost in ray tracing games. DXR 1.2 includes shader execution ...
Although ray tracing can add visual realism to top-tier games, it can also maul the performance of otherwise top-tier PCs. It’s been a hurdle for years now, but we’re now one step closer to ...