As the virtual dollhouse turns 25, the game designer Will Wright explains how The Sims was a sandbox for the American dream.
As part of the 25th anniversary of The Sims, the New York Times spoke to the original game's lead designer Will Wright, who ...
The Sims was a sandbox for the American dream when it was released on Feb 4, 2000, with Wright pulling inspiration from biology, architecture, comics and psychology to dictate the rules of his ...
According to The Sims mastermind Will Wright, the original life sim had to be dumbed down as Sims' autonomy was simply "too ...
The audience for the trailblazing life simulation game has stuck around through new editions, expansion packs and designs to ...
Use precise geolocation data and actively scan device characteristics for identification. This is done to store and access information on a device and to provide personalised ads and content, ad and ...
Fans of The Sims have their hopes up that the original two games will finally be remastered for modern platforms after ...
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How The Sims' endless customization fostered one of gaming's most diverse player communitiesCreated by one of the industry's few auteur game-designers, Will Wright, The Sims 1 was released on the cusp ... Phillip Ring ...
I will forever appreciate that The Sims 4 was the first game in the franchise ... and all I can say is that series creator Will Wright and co. must have spent a lot of time observing the ...
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