Unlike traditional LLMs, which often employ 16-bit floating-point values (FP16) or FP4 by NVIDIA for weights, BitNet b1.58 restricts each weight to one of three values: -1, 0, or 1 ... and Clang 18.
Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist… Despite being in Early Access since ...