The Sims spent nearly a decade in development, ultimately creating a digital space where players could control virtual beings ...
As part of the 25th anniversary of The Sims, the New York Times spoke to the original game's lead designer Will Wright, who ...
As the virtual dollhouse turns 25, the game designer Will Wright explains how The Sims was a sandbox for the American dream. In The Sims 4, you can have your Sims play The Sims.Credit ...
Credit: Electronic Arts As part of the 25th anniversary of The Sims, the New York Times spoke to the original game's lead designer Will Wright, who gave some insight into how its AI was programmed.
According to The Sims mastermind Will Wright, the original life sim had to be dumbed down as Sims' autonomy was simply "too good" to be enjoyable. Speaking in a recent interview with The New York ...
We may earn a commission from links on this page. Fans of The Sims have their hopes up that the original two games will finally be remastered for modern platforms after Electronic Arts ...
The game harks back to what game studies researcher Jesper Juul described, in his foundational book Half-Real (2005), as the “primordial game structure”. This is a game in which the player doesn’t ...
“I never really thought of The Sims as inherently optimistic,” Wright, 65, said. “I always thought of The Sims as slightly sarcastically nostalgic for a past that never really existed.