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  1. [HOW] How Do You Play Videos in SFML? : SFML

    Mar 9, 2021 · How do you code SFML in C++ to become a media player for playing videos? To play .mpeg, .avi, .mp3, .mp4 etc within SFML. E.g. You win a stage, then a cut-scene video …

  2. Installing SFML for VS Code

    Jan 21, 2020 · I am attempting to use SFML for my next project, however I have yet to find reliable information on how to install SFML for MinGW, the page on the main SFML website …

  3. SFML community forums - Index

    Oct 27, 2025 · Join the SFML community forums to discuss, share, and seek help on Simple and Fast Multimedia Library (SFML) topics.

  4. Creating simple 3D objects SFML

    Apr 20, 2019 · For anyone who wants to create simple, rough, and fast 3D models I found a method from Scratch (thanks to kevin11) that works perfectly in SFML. If you separate a 3D …

  5. How to get FPS in SFML 2

    Feb 12, 2012 · Author Topic: How to get FPS in SFML 2 (Read 61549 times) 0 Members and 1 Guest are viewing this topic.

  6. No more default constructor for sf::Sprite? - en.sfml-dev.org

    Feb 5, 2025 · No more default constructor for sf::Sprite?The placeholder resource seems to be the simplest workaround for projects designed around SFML 2 and ported to SFML 3. It does …

  7. TGUI: GUI library for SFML

    Sep 1, 2015 · TGUI tries to support the same operating systems as SFML, so it supports Windows, Linux, Mac OS X and FreeBSD and provides experimental support for Raspberry Pi, …

  8. SFML: Transparent Window Background?

    Oct 31, 2018 · Author Topic: SFML: Transparent Window Background? (Read 17413 times) 0 Members and 1 Guest are viewing this topic.

  9. [Solved] How to build SFML3 with gradlew for Android on Window …

    Jan 3, 2024 · sfml-config.cmake Add the installation prefix of "SFML" to CMAKE_PREFIX_PATH or set "SFML_DIR" to a directory containing one of the above files. If "SFML" provides a …

  10. [SOLVED] Proper way to handle Resize

    Mar 20, 2015 · Hi, I'm working with window resize events in order to realign the user interface depending on the window's size. Therefore I discovered RenderWindow::mapPixelToCoords () …