
Unity - Scripting API: Time.deltaTime
The following example implements a timer. The timer adds deltaTime each frame. The example displays the timer value and resets it when it reaches 2 seconds. Time.timeScale controls the speed at which …
How to use Delta Time in Unity (and when not to)
Jan 16, 2024 · Learn how Delta Time in Unity works, and when you should and shouldn't use it, in my complete beginner's guide.
What main function does Time.deltaTime perform in Unity?
Nov 19, 2019 · Time.deltaTime is simply the time in seconds between the last frame and the current frame. Since Update is called once per frame, Time.deltaTime can be used to make something …
Understanding Time.deltaTime - Medium
Jan 24, 2021 · By definition, Time.deltaTime is the completion time in seconds since the last frame. This helps us to make the game frame-independent. That is, regardless of the fps, the game will be …
Time.deltaTime Explained in Unity - C# Corner
Jul 7, 2025 · Time.deltaTime is a float representing the time, in seconds, since the last frame was rendered. For example, if your game is running at a constant 60 FPS, Time.deltaTime will be …
Time - Unity Learn
With methods that are called repeatedly such as Update, the variable Time.deltaTime is changed so that it is equal to the time between these calls. As such, when it is used in Update, Time.deltaTime is …
Understanding Time.deltaTime in Unity – Game Dev By Reuben
Jan 2, 2025 · What is Time.deltaTime? Time.deltaTime represents the amount of time (in seconds) that has elapsed since the last frame was rendered. In other words, it tells you how long the previous …
Unity - Scripting API: Time.deltaTime
This property provides the time between the current and previous frame. Use Time.deltaTime to move a GameObject in the y direction, at n units per second. Multiply n by Time.deltaTime and add to the y …
c# - Why times by delta time? - Stack Overflow
To do that, you use Time.DeltaTime in Unity Script. This is simply a parameter which tells you how much time has passed since the last time your script's Update was invoked.
The Power of Time.deltaTime in Unity: A Deep Dive into Game
May 5, 2023 · Time.deltaTime is a property in Unity that returns the time (in seconds) it took to complete the last frame. In other words, it tells you how long it took for the last frame to execute.