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  1. How to make the script wait/sleep in a simple way in unity

    In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication.playModeStateChanged specifically …

  2. Unity: Conflict between new InputSystem and old EventSystem

    Nov 26, 2020 · You probably tried to import a new input system package for multiple input devices compatibility. These type of errors are due to conflict between old and new input system …

  3. Can't open a project in unity, because it keeps loading infinitely

    Reinstalling Unity and Unity Hub are just desperation steps. Opening a project doesn't modify either installation and if it was corrupted in some way it's unlikely everything but loading your …

  4. How to change text by script in Unity - Stack Overflow

    May 6, 2021 · Here in Unity, you have a component-oriented design. Text and Button are just Components of GameObject entities. Most parts of your game scripts are also Components …

  5. c# - Unity camera follows player script - Stack Overflow

    Jan 20, 2021 · Unity camera follows player script Asked 4 years, 9 months ago Modified 1 year, 4 months ago Viewed 110k times

  6. Unity, rotating a Vector3 along an axis - Stack Overflow

    Dec 22, 2022 · For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3.up). Can I do it using built-in methods, or should I use coordinate geometry and …

  7. How to pass data (and references) between scenes in Unity

    Unity will always destroy its Object even if they are declared with the static keyword. See #2 for a workaround. 2.Use the DontDestroyOnLoad function. You only need to use this if the data to …

  8. Reload Scripts Assemblies (busy for long time) Unity Freezes

    May 4, 2022 · 24 I'm Using Unity version 2020.3.32f1 & Rider as Editor. Whenever I make any changes in scripts, even small changes, Unity script assemblies take too much of time to …

  9. what is the difference between Update & FixedUpdate in Unity?

    Dec 24, 2015 · From the forum: Update runs once per frame. FixedUpdate can run once, zero, or several times per frame, depending on how many physics frames per second are set in the …

  10. In Unity, how can I pass values from one script to another?

    Dec 15, 2012 · 31 In Unity, I want one object to have a falling speed variable that all the other objects can access. For various reasons, I can't use the inbuilt gravity for what I'm trying to do. …